Switchbrew: We've extensively used Switchbrew whether that be their wiki with its colossal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate. 4.Fixed a drop in the FPS in part of games. 3.Fixed the problem that game crashes in driver 5xx. 2.Added the button of ‘GPU Simulation’ in Game Settings which is also supported by cloud setting. The team behind yuzu has also often helped us and have graciously provided us with a license exemption. 2022.11.10 Egg NS Emulator 3.2.0 update log. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. It should be noted that Skyline is not based on Ryujinx. The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. Taki Udon shows the emulator running Nintendo Switch classics such as Pokémon Sword/Shield, Super Mario Odyssey, The Legend of Zelda: Links Awakening, and Pokémon Lets Go.
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